INCLUSIVITY TAKES CENTRE STAGE IN GAME DESIGN
In an opinion piece for IGN Africa, Aarif Ebrahim discusses how inclusive design can help improve accessibility in gaming. Ebrahim argues that game developers should prioritise accessibility in their designs in order to create a more inclusive gaming community and that inclusive design can also benefit non-disabled players.
Strategy games like Total War: Warhammer, which can be played using only a mouse, are great examples of inclusive design.
He notes that including accessibility options in games, such as customizable controls and subtitles, can also enhance gameplay for all players by allowing them to tailor the game to their preferences.
Ebrahim also stresses the importance of consulting with people with disabilities during the game development process in order to better understand their needs and preferences. He advocates for the use of empathy in the design process and encourages developers to consider a wide range of disabilities, including sensory and cognitive impairments.
Although decades old, the early Pokemon games were accessible because of their simplicity.
Ultimately, Ebrahim believes that inclusive design is not only important for accessibility but can also lead to more innovative and creative game design. By prioritising the needs of all players, game developers can create more engaging and immersive experiences for everyone.
Read the original article here: https://bit.ly/41llxqs
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